Get Notepad++ if you don't have it because you will need it. Thread necromancy just to say thank you, lol, it works. Pairs well with Industrial. So you got desertic if you came from a. Added six rare planetary conditions that could make or break a potential colonization candidate. - Allow the Remnant Station to support artillery stations from Industrial Evolution. "The Scythe of Orion" is a quest introduced in Starsector 0. I have surveyed literally every planet in the sector, and I have not found any Tri-Tach blueprints, and I can't build the Paragon. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. Open IntelliJ IDEA. - Extras: - cryosleeper, coronal hypershunt, two. There are also a few traps that catch first timers: - The sun will cook your ships. Step 3. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. Edit Variants: added checkboxes to force maximum combat skill. Starsector. Feature request: Thanks for the mod. Join a faction to gain useful support and represent them in war and peace, or start your own. I will give you the list of imo best weapons in Starsector. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. You can also edit playerMaxLevel and skillPointsPerLevel. When a Sector is created it will extend 4 hyperlane hops from the sector capital. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. 96a: - Support for Unknown Skies planet type change projects. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Edit. Put it in the mods folder and make sure it's tagged in Starsector's launcher. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. Edit: Those ships even get sneaky sounding names lol. Hypershunt tap. I just finished the story mission and have built up Penelope system with 4 planets, the 5th being outside the system for organics. For example, if we want to move the planet Jangala, we could write some code: jangala. Supercomputer. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. SpawnPlanet: Spawns a planet in the current star system, with optional name and spec id. Instructions. For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. 3) Good planets are going to be kept by you. That will add a stable location at the player fleet's current position. Things that are always good on a planet: Number one, the hazard rating needs to be as low as possible. This tutorial explains how to create a market in a new star system on a new planet. Reviewers praised the game on release. Cryoengine for large fleets so they need High Command. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. 2 Onslaughts, 1 Legion, bunch of Eagles. It's actually a buff cause it comes with pop growth. edit: I added some tag support. But if you want to increase the number of industries per colony you need to edit the settings file. yes you can edit conditions of planets but afaik not the planet type: 1. ago. You take the role of a space captain seeking fortune and glory however you choose. You can do it to any planet, it is the humanitarian way of stealing planets in vanilla compared to glassing it from orbit since vanilla doesn't have invasions. Edit2: just changed the memory requirements on the preorder page from 2gb to 3gb; that was from before the default memory allocation for the game was increased. All planets have a random number of planetary features which increase the number of districts a world can support. Hi there, I've been playing Starsector for several days on end now, and currently have 5 AI-controlled colonies with defenses more than capable of utterly annihilating every expedition thrown at me thus far. Senate. Literaly as i saw the ground map! Uh. Sadly we are not getting many mods, even less mod updates. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. In each mission, two fleets face each other in a scenario you’ll run into naturally in the full game. 2mil/month easily. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. 6 » Trylobot: 75 134055 February 03, 2020, 07:25:10 AM by Takezzo: Modding Community Staff Listing « 1 2 » Vinya: 16 50447 August 19, 2019, 04:09:07 AM by Mayan [0. The skilled up mod,. Installed in population. ago. This is a mini-mod that changes the mechanics of the planetary shield generator; I found that, with its vanilla implementation, I never actually wanted to use it - so I modified it to offer an additional option to help deal with Pather terrorists. This mod adds allows you to build more buildings on a colony. 96a] Force Auto Resolve (v0. - Added unique admin skill for Sindrian Fuel's planet administrators Other Changes: - Fixed bug with Company patrol stop searches - Added more ship variants - Changed Lion Guard's HQ. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. The ones that show up when docked or while mousing over them. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Lion's Guard HQ is a structure. Need feedback and tips. This is no longer a thing. Switching to Java 8 seems to solve the issue, Thank you kind sir. edit: should be top left of the window somewhere, above the manage industries button. Amount of industry is tied to the population so use "addcondition population 8". i leave the game running. If you hullMod uses 'ehm_externalAccess' tag (added from . 96a] Planet Search « on: December 15, 2021, 07:02:33 AM » Planet Search This mod adds a search box to the planet list. legion_xiv is not too hard, but other. A bombardment cannot be executed while a functional orbital station is present around the planet. It is a quest given by the Luddic Path, with the reward of having them stop targeting your colonies and removing their threat from the Hostile Activity tracker. 205. • 2 yr. code not provided in this post. This mod includes 10 additional features and three loose scripts. Following fields define the number of stuff you will. Akane_iro • 2 yr. 95a. Personal Contacts. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. • 1 yr. Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. Basic bitch Eradicator build: 2 HVDs, 1 Heavy Mauler, 2 Railguns and rest Vulcan cannons around the ship, missiles can be whatever you fancy. json. 96a is out! (05/05/23); Blog post: Salvors in the Ruin, a digital painting story (10/30/23) Home; Help;. Logged. well the only potrait pack that looked similiar to the starsector is by looking at Deviantart or commison an artist. Starsector. Save. - Karengo I - Dragons: Starts from a planet with pop 5 or greater. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. then i alt-tab into the game load the edited save and see. In settings. So we open the aurora_ix. zip in the starsector-core folder, as starfarer. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. so in this case, supplies are 6363. You'll only lose 1 rep, if any. 0) LngA7Gw: 3 492 November 22, 2023, 08:20:29 PM by LngA7GwKind of. Starsector Basic Planet Modding Tutorial. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. Warmonger. Senate. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Press 'Establish a Colony',. A mature colony typically has around 300K+ income and ~60K upkeep. Mods inter-compatibility and integration. addspecial ship_bp paragon All single ship blueprints will be spawned in via the command: addspecial ship_bp "ID of ship" To find non-modded ship IDs, you will have to look in StarSector. That's all. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. removecondition volatiles_trace. You can only increase how many colonies you can manage by default. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. This tutorial explains how to create a market in a new star system on a new planet. This label is then called elsewhere such as starmap. 17 comments. Their taste are known to turn even the most heart-broken and depressed spice merchant, into the most. 13. Makes it a lot easier to keep mods up to date. Simple as. Mining is fairly low on the maintenance costs. The 'colony management' skill I keep finding in google searches is nowhere to be seen. I using the 0. It can lure users into a false sense of safety, when the fact is that running untrusted code from the Internet is fundamentally unsafe (unless it's in an industrial grade, battle-tested sandbox, like a modern browser). Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. Starsector! Join thousands of players in a massive online community. Cryosanctum is a special non-industry structure. Heavy Industry has a base upkeep of 6 000 credits, increasing by. not a luddite. 6. 1 / 3. - Allow the Remnant Station to support artillery stations from Industrial Evolution. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. ago. laboratory (after the hull forge used a template, this template is turned into a degraded template. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. open console 3. Press "W" during autopilot to set your fleet to the correct velocity for warping directly to your destination. . 5. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. 18. New hullmods and planet type. g. If you wan't more of a space exploring thing then space rangers, wayward frontiers zero falls (still developing though). Hi all, I've been messing around with save-editing for the last couple days, and so far i've been fairly successful in figuring 90/95% of it out myself. I am attempting to do this to an colonized planet but. Don't try to settle all at once obviously. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Right-click your desktop shortcut for Starsector and select "Open file location". 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Planet. zeonlight78. The Internal Affairs mod is an excellent example of the 0. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. edit: I added some tag support. 7x10^7, IE a size 7 planet. Re: [0. Tried making a kitbash of a frigate freighter, think it looks bad. Good Day, so I know in Starsector you can use some bit of editing to change System Names, and claiming a colony has the added benefit of changing the name. Edit: what you're doing there is changing the memory allocated to the game from 1. zeonlight78. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. • 4 yr. Content Consumer Private. 2 Onslaughts, 1 Legion, bunch of Eagles. Starts from a planet with pop 6 or greater. Refining: 2. close. Simply change that number to how many colonies you wish to command. You can only increase how many colonies you can manage by default. Now here I am many years later it's still decivilized even though it's the gem of the sector. Features. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. now save the game and load it. ago. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. This section of the wiki is for creating mods. Just google starsector add planet, there's a couple threads. 95, by changing planet status requirements. If your military fleets stop being pickets, and become detachment they start to patrol the jump points of the system in hyperspace. • 1. Quick compatibility update for Starsector 0. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Turning a planet to arid or jungle with TASC does a volatiles purge. I will give you the list of imo best weapons in Starsector. you're unable to modify other faction's colonies. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. 95a. Alliances offer mutual assistance in times of war. –In-game description. chevron_left. Can't even find it. 6a. Added "survey planet" mission Turned off trade disruption condition for now (incentivizing the wrong things, current iteration not working design-wise). I would say it is caused by terraforming & station construction or one of the faction mods I have that adds planet types. Once in the game, you can summon the console with control+backspace and enter your commands. Moasseman • 1 yr. ago. I need more information. I had a few different fleet setups. 1. ChronosCast. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Finding a really nice colonizable planet in a good position only to then be stuck with a pretty boring system name is slightly annoying. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. *Down here is all you need to create a planet in your systemLocate an uncolonized planet, or a planet not currently settled by yourself or a different faction. Can't be activated near non-allied fleets. Starsector > Mods > [0. Your Starsector Colony will live and die by these few stats. 1 Activating dev mode 2 Uses 2. videogame_asset My games. from the list below): Go to the system view and select a planet. Edit: The single best thing you can do for defense is an orbital station. 1. Simply change that number to how many colonies you wish to command. 20. e. Feb 29, 2020 22 54. focus the little ones or the ones that are getting close to your ships. however i. Heat/cold, atmosphere,. And it is time to make a colony guide. . My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! [close] Second post. DOWNLOAD v0. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Commissioned Crews mod supported. The total market value is just the total amount of the commodity demanded by the cost of the good. e. Need feedback and tips. Now it work better :I've tested it with vanilla Starsector 0. Compatibility improvements I intend to make once other mods update for 0. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. 95. The tutorial source code can be found at:planet class And on hazard rating. Just edit the ones you want to add new portraits to. I will go troug. Warmonger. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create more individual slots. I know you can edit the population cap and the amount of industry slots unlocked through there. Consider, for example, the current missions to scan a derelict, survey a planet, or collect a bounty – these new missions are all roughly along these lines, with of course more variety thrown in. Give avoid orders for the Radiant and some of the Briliant, that will help your ships survive more, Fighter Strike the Scintillas, and use. Ordnance points another. Refining: 2. Just google starsector add planet, there's a couple threads. Posts: 10 [0. Eats AI cores to function. – Add a settings toggle to allow recolonization of all stations, including those which are essential to the main story quest. It's a utility mod and can be added or removed. The procedure is the. This mod adds a search box to the planet list. ago. Still not easy. A shame, since they're generally good ideas . ) Get Notepad++. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. Games. Installed in population. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. Mods inter-compatibility and integration. I won't go into the whole "oh well is this planet really worth it" thing because people get weirdly touchy about it. Voting closed. The hotter the planet surface, the more effective. Factions will wage war against each other and try to conquer their enemies. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. 96a] Console Commands v2023. See the colony page. You can't totally control it, but you can choose a general direction it should aim. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Even active sensor scans can't pick you up anymore I think. 7MB ; 659-- Nexerelin. That's just my experience and there's not enough information on it. Amount of industry is tied to the population so use "addcondition population 8". "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Kentington (the mod author) hasn't logged in since the end of 2021 last I checked, so yeah I'd call it abandoned. 1. Planet B needs volatiles for the fuel, and it produces drugs from refining. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the. Go to starsector r/starsector. 5. Populated by a few fiercely independent settlers, criminals, and oddballs. Warp distance is based on current burn level: 0. When i type in "RemoveCondition extreme_heat" it says "Planted does not have condition extreme_weather" I've tried multiple ways of typing it and always get the same message. r/starsector • 24 days ago. 7 billion total population. To install the mod, simply download the . Use console command: effect add_deposit=d "deposit name" like this: :Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Do note that this does mean you'll. Copy that -agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=5005. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Go to planet info screen Activate console command Type in addconditon. Open the file that interests you - let's say we want to spawn IX Aurora. This tutorial explains how to create new star systems with planets to add to your Starsector game. Placing an Operator on a planet with an ongoing rebellion will show you the strength of government and rebel forces. Basic bitch Champion: 2 HVDs, 1 HIL, 1 Squall, rest is just PD. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. 8. Only two cryosleepers can be found per sector. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. It can be built at any Colony that has a Spaceport. Notes: The colony will eventually die if you repeatedly raid it. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. !!! All work, my objectif isn't to orbit the planet to a star, wich is easy. Each mission is defined with a couple of files you can tweak using a text editor, or copy to use. That's all. 8. Yes, an early guess is it looks like an issue with the type of planet you are trying to make. Began a new vanilla start and was running some small time trades back and forth through the core worlds when one sent me back to Galatia (tutorial system). 3; Reactions: Reply. Starsector > Mods > Modding >. A non-exhaustive list of tasks that require programming are: Adding a new star system (possible through . Edit: You still need to find source of volatiles, but still it's not a bad system to start with. • 4 yr. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. It is usefull for other cheats like fast traveling. Tactical and saturation bombardment operations are available. I would just use alpha cores as much as possible. Stay Connected with Werit: > Mods > [0. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Apparently DIY is officially. Get that first. Editing game files might work. Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. Planet B doesn't produce food as it doesn't have farmlands. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. finished it up, adapted it for Starsector, and wrote a few other quests. r/starsector. 96a] Experimental Hull Modifications 0. Instructions. 6. That's like 80% of what you need for colonies, all on a non-habitable planet. Bitbucket. Download Planetary Shield: Access Control v1. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. This utility mod adds the ability to create customized star systems upon creating a new game. I mean let's be honest here. I have a feeling there’s a great opportunity here for some form of reflection lib which other modders could contribute to and/or use to wrote new creative mods (specifically UI based). You can then use the “RemoveCondition” command to remove the condition after. Don't think there's a way to increase it in vanilla, other than the one skill. ago by BakuhatsuFoxy Planet/Colony Descriptions Good Day, so I know in Starsector you can use some bit of editing to. Apparently DIY is officially. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. 95a. I set my max battle size at 2000dp so my processor can choke and die fighting massive battles, but it's fun as hell. Bombardment uses fuel to attack a planet directly, disabling one or more of its industries and destabilizing the market. At around 4 minutes I use the example of high capacitance storage which in my playthrough has 8 demand and a base cost of 650 resulting in the 5400 credit market value.